After Harmony gives you a new assignment, go to the newly acquired Fun Land and walk up to the yellow-and-purple [yurple] ham and you will be greeted by his robot. Say hamha to him and he’ll show you just what his robot can do. It cleans up trash. Whoop-dee-doo. But there’s a reason for everything, so sit through the demo. You’ll also learn SCRUB-E in the process.
Now go up to the rubbish bin and digdig a pile of trash for later use. Then, you go left, up, and up once more so that you’re with Maxwell and his book. Next to him is the entrance to a roller coaster. [See the dig hole? Go there to retrieve your 50 seeds!!!] Climb up those stairs to find that the rides are malfunctioning horribly and poor Sandy and Stan are stuck on the coaster! After the bow-tie ham mentions the Control Room, go down back to Maxwell, and right three times, seeing in the last two panels how everythingin the park is not working properly.
After you hit the Ferris wheel, go down twice and tack-q the balloon cart. A pink hamie will make a startling entrance and teach you KOOCHIE-Q. Go down to where the clothes hole is and walkin a straight line in the eastern direction (to the right) to find the Control Room, where Spat is messing everything up! Go untie the blue ham with pakapaka and he’ll try to stop Spat but fail miserably. So he asks you to heyhoo for the yurple ham’s robot. Say yep-p and head back to the Fun Land entrance (left twice from where you are). Tell the yurple ham and his robot heyhoo and they’ll come to the rescue! ...Or will they?
That lame robot can only pick up trash, not take out hams in devil costumes! So, quickly go outside and walk upto where there’s an angry green hamie. Say yep-p to her question, and after along-winded complaint, she’ll teach you CHUCKCHUCK. Now, go back into the Control Room and stand in front of Spat and select chuckchuck. This will send that trash flying onto him. Then go to the robot and say scrub-e to get him to locate the “trash” and send Spat off the map once more! The robot will comeback and he and the yurple ham will teach you TIPTOP, thus creating an odd love between beast and machine [7].
Go back outside and to the Fun Land entrance again and head up to where all the games are. You’ll see a red ham with his back turned. Go try to tack-q him and he’ll teach you BLASH-T. Now go to the stickie game on the left, learn how to play it, and once you get better at it, aim for 600-790 points to get the green marble. When it’s in your possession, go back outside and go up to the tack-q game. Stickie the bow-tie ham and he’ll teach you DELIN-Q. Go back to the Fun Land entrance and make a left. The happy family in the lower left corner is now shaken by the loss of a wallet.
Go and talk to the pink-and-black (plack) ham and say hamha and he’ll teach you LOST-T. Once the plack ham has run away, go up two times and right twice to find Sandy and Stan looking pretty down. Say gasp-p to Stan and he’ll ask you to HAMTEAM with him to get Maxwell to put his bookdown. Say yep-p. He will then ask you to offdoff the book. Now go left twice back to Maxwell. No dice. Come back and tell Stan that didn’t work. He will ask you to heyhoo to get Maxwell’s attention. Go back to Maxwell. No dice. Go back to Stan and tell him the bad news again. He then runs out of ideas and you have to come up with one: getting blash-t. But once you try that on Maxwell, that doesn’t work, either. Tell Stan the bad news once more and in turn, Sandy will teach you MINGLIE, your 50th Ham-Chat!! Go back to Maxwelland tell him minglie, and he’ll realize why he came here in the first place,to have fun! So he goes back to Sandy they decide on going on the teacup rideand teach you TWIRLIE. You’ve reunited another couple [8]!!
But before youreturn to the Clubhouse, go into the digdig it game and stand in front of the prizes sign. Select hamteam and the ham will teach you GOODGO. Now it’s time to get back to the Clubhouse and to meet up with Harmony for your next mission!
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